It is possible some files may not be needed, but since I am not sure which ones can be discarded safely I recommend keeping them all.I love the graphics, the batlles and overall play of the game.
It appears you must also copy the entire contents of the original BI (or Alexander) folder into your mod folder as well. “C:\\Program Files\\Rome – Total War\\RomeTW.exe” -mod:bi/amazon Then you must use slightly different command line switch: -mod:bi/. First you must place your mod folder within your root BI folder (or Alex), not the root RTW folder. You can use mod:switch with BI or Alexander, however you have to do a few things differently. “C:\\Program Files\\Rome – Total War\\RomeTW.exe” -mod:amazon Mod:Switching Barbarian Invasion or Alexander For example to use the folder above you would change it to: You must add the command line switch “-mod.
See the article on command line switches for full details on editing the command line. To start the game using the mod folder you have to edit the command line of the game. If your modded material is not showing up in the game, this is one of the first culprits to look for. Pontus, 60.0, amazon/ data/sprites/pontus_east_cavalry_sprite.spr Pontus, amazon/ data/models_unit/textures/unit_eastern_peltast_pontus.tgaĪmazon/ data/models_unit/unit_eastern_peltast_high.cas, 15Īmazon/ data/models_unit/unit_eastern_peltast_med.cas, 30Īmazon/ data/models_unit/unit_eastern_peltast_low.cas, 40Īmazon/ data/models_unit/unit_eastern_peltast_lowest.cas, max You must add in the name of your mod folder to the path given for the files they refer to. The most notable examples of this are the models and textures that are referenced in Data\\Descr_Model_Battle.txt, Descr_Model_Strat.txt, descr_sm_factions.txt, descr_sm_resources.txt, descr_standards.txt, and Descr_Banner.txt. Second, for the game to see some of the files in your mod folder you will often have to specifically tell it to look there. You will also need several of the files in Data\\Text folder:
It is probably overkill for minor mods that change only a one or two files, but for major mods that drastically alter the game it is the only way to go. Friendly modders always use mod:switch for their conversion mods.